osmium dev cs1 (local)
Offline 208.88.69.27:28920 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:42 UTC20d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on osmium dev cs1 (local)?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on osmium dev cs1 (local)?
Its rhythm cannot yet be told: too few of osmium dev cs1 (local)'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 20 days 18 hours ago.
Player counts
How busy is osmium dev cs1 (local)?
The last time osmium dev cs1 (local) was seen was 20 days 18 hours ago, and it is offline now.
How does osmium dev cs1 (local) rank against other Rust servers?
The top 72% of ranked servers includes osmium dev cs1 (local), at #15,831 for player hours over the last seven days.
Map and rules
Which map does osmium dev cs1 (local) run?
A procedural map, generated by the game, runs on osmium dev cs1 (local).
What are the rules and settings on osmium dev cs1 (local)?
The name osmium dev cs1 (local) does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does osmium dev cs1 (local) run?
Rust network protocol 2634 and build 167231 is the build osmium dev cs1 (local) runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is osmium dev cs1 (local) online, and how reliable is it?
Last seen 20 days 18 hours ago, osmium dev cs1 (local) is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 8 October 2026.
Where is osmium dev cs1 (local) located?
A region is not published for osmium dev cs1 (local). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 208.88.69.27:28920 is its address.
Lists and filters
Which Rust Heatmap lists and filters include osmium dev cs1 (local)?
These Rust Heatmap lists include osmium dev cs1 (local): Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on osmium dev cs1 (local) mean?
These are the tags osmium dev cs1 (local) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): This build is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join osmium dev cs1 (local)?
Enter client.connect 208.88.69.27:28920 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.