osmium dev osmw-bridge (local)
Offline 208.88.69.27:28877 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on osmium dev osmw-bridge (local)?
osmium dev osmw-bridge (local) has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 20 days 14 hours ago the server made the world it is on now.
Population
How busy is osmium dev osmw-bridge (local)?
Last seen 20 days 14 hours ago, osmium dev osmw-bridge (local) is offline at the moment.
How does osmium dev osmw-bridge (local) rank against other Rust servers?
Player hours over seven days put osmium dev osmw-bridge (local) at #15,880, in the top 72% of ranked servers.
Settings and rules
Which map does osmium dev osmw-bridge (local) run?
The game generates the procedural map on osmium dev osmw-bridge (local).
What are the rules and settings on osmium dev osmw-bridge (local)?
A gather rate is not given in the name osmium dev osmw-bridge (local). 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does osmium dev osmw-bridge (local) run?
The build on osmium dev osmw-bridge (local) is Rust network protocol 2634 and build 167231, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is osmium dev osmw-bridge (local) online, and how reliable is it?
Last seen 20 days 14 hours ago, osmium dev osmw-bridge (local) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 8 October 2026.
Where is osmium dev osmw-bridge (local) located?
A region is not published for osmium dev osmw-bridge (local). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 208.88.69.27:28877.
Lists and filters
Which Rust Heatmap lists and filters include osmium dev osmw-bridge (local)?
These Rust Heatmap lists include osmium dev osmw-bridge (local): Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on osmium dev osmw-bridge (local) mean?
The game's server browser reads the tags osmium dev osmw-bridge (local) publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167231 (Build): The game build here is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join osmium dev osmw-bridge (local)?
Press F1 in Rust to open the console, then enter client.connect 208.88.69.27:28877. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.