osmium dev world (local)
Offline 208.88.69.27:28761 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:48 UTC9d ago | 4° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on osmium dev world (local)?
At their busiest, its recent wipes averaged 4 players. 1 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on osmium dev world (local)?
The record of osmium dev world (local)'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 9 days 22 hours ago.
Population
How busy is osmium dev world (local)?
Last seen 9 days 21 hours ago, osmium dev world (local) is offline at the moment.
How does osmium dev world (local) rank against other Rust servers?
Player hours over seven days put osmium dev world (local) at #13,631, in the top 62% of ranked servers.
Map and rules
Which map does osmium dev world (local) run?
The game generates the procedural map on osmium dev world (local).
What are the rules and settings on osmium dev world (local)?
No gather rate appears in the name osmium dev world (local). Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does osmium dev world (local) run?
The build on osmium dev world (local) is Rust network protocol 2634 and build 167231, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is osmium dev world (local) online, and how reliable is it?
osmium dev world (local) is down just now; the last sighting was 9 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 19 October 2026.
Where is osmium dev world (local) located?
Nothing about a region comes from osmium dev world (local). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 208.88.69.27:28761.
Lists and filters
Which Rust Heatmap lists and filters include osmium dev world (local)?
Modded Rust servers, by live population are the Rust Heatmap lists that osmium dev world (local) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on osmium dev world (local) mean?
The game's server browser reads the tags osmium dev world (local) publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167231 (Build): This build is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join osmium dev world (local)?
To join by console, open it with F1 in Rust and enter client.connect 208.88.69.27:28761. Or press Launch Rust on this page, which connects you through Steam.