[GNG] Development Server | Staging & Plugin Testing
Online 208.73.203.30:7781 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 18:35 UTC28d ago | 3° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?
Its recent wipes drew an average peak of 3 players. 11 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?
Its rhythm cannot yet be told: too few of [GNG] Development Server | Staging & Plugin Testing's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 19 hours ago.
Population
How busy is [GNG] Development Server | Staging & Plugin Testing?
[GNG] Development Server | Staging & Plugin Testing currently has 0 of its 2 slots filled. The average across the last seven days is 0 players.
How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?
Player hours over seven days put [GNG] Development Server | Staging & Plugin Testing at #15,335, in the top 69% of ranked servers.
Map and rules
Which map does [GNG] Development Server | Staging & Plugin Testing run?
A procedural map of size 3,000 with seed 1337, generated by the game, runs on [GNG] Development Server | Staging & Plugin Testing. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?
A gather rate is not given in the name [GNG] Development Server | Staging & Plugin Testing. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [GNG] Development Server | Staging & Plugin Testing run?
The build on [GNG] Development Server | Staging & Plugin Testing is Rust network protocol 2634 and build 166406, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?
Online now: [GNG] Development Server | Staging & Plugin Testing. Its reported uptime dates the last restart to about 10 days 1 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is [GNG] Development Server | Staging & Plugin Testing located?
Nothing about a region comes from [GNG] Development Server | Staging & Plugin Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 208.73.203.30:7781 is its address.
Does [GNG] Development Server | Staging & Plugin Testing run smoothly?
It averaged 205 server fps over the last 48 hours, with a low of 185. Entities peaked at 47,230, counting buildings, deployables and all the rest of the world. At its peak it held 4,350 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include [GNG] Development Server | Staging & Plugin Testing?
Modded Rust servers, by live population are the Rust Heatmap lists that [GNG] Development Server | Staging & Plugin Testing fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?
The game's server browser reads the tags [GNG] Development Server | Staging & Plugin Testing publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166406 (Build): Build 166406; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [GNG] Development Server | Staging & Plugin Testing?
To join by console, open it with F1 in Rust and enter client.connect 208.73.203.30:7781. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://www.greatnorthgaming.com.
