Rust HeatmapInfrared · players
IR live Players80,135 Servers11,826 Warm3,731 Fresh wipes · 3h265 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 11m ago

moddedoxide
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 15:00flare: a wipe in that hourThu 13:00
0
7-day average
peak –
#15,335
rank
top 69%
28d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Li3Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC28d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
189 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
72 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
77 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
39 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
253 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [GNG] Development Server | Staging & Plugin Testing?

Its recent wipes drew an average peak of 3 players. 11 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on [GNG] Development Server | Staging & Plugin Testing?

Its rhythm cannot yet be told: too few of [GNG] Development Server | Staging & Plugin Testing's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 19 hours ago.

Population

How busy is [GNG] Development Server | Staging & Plugin Testing?

[GNG] Development Server | Staging & Plugin Testing currently has 0 of its 2 slots filled. The average across the last seven days is 0 players.

How does [GNG] Development Server | Staging & Plugin Testing rank against other Rust servers?

Player hours over seven days put [GNG] Development Server | Staging & Plugin Testing at #15,335, in the top 69% of ranked servers.

Map and rules

Which map does [GNG] Development Server | Staging & Plugin Testing run?

A procedural map of size 3,000 with seed 1337, generated by the game, runs on [GNG] Development Server | Staging & Plugin Testing. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [GNG] Development Server | Staging & Plugin Testing?

A gather rate is not given in the name [GNG] Development Server | Staging & Plugin Testing. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does [GNG] Development Server | Staging & Plugin Testing run?

The build on [GNG] Development Server | Staging & Plugin Testing is Rust network protocol 2634 and build 166406, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is [GNG] Development Server | Staging & Plugin Testing online, and how reliable is it?

Online now: [GNG] Development Server | Staging & Plugin Testing. Its reported uptime dates the last restart to about 10 days 1 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is [GNG] Development Server | Staging & Plugin Testing located?

Nothing about a region comes from [GNG] Development Server | Staging & Plugin Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 208.73.203.30:7781 is its address.

Does [GNG] Development Server | Staging & Plugin Testing run smoothly?

It averaged 205 server fps over the last 48 hours, with a low of 185. Entities peaked at 47,230, counting buildings, deployables and all the rest of the world. At its peak it held 4,350 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include [GNG] Development Server | Staging & Plugin Testing?

Modded Rust servers, by live population are the Rust Heatmap lists that [GNG] Development Server | Staging & Plugin Testing fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [GNG] Development Server | Staging & Plugin Testing mean?

The game's server browser reads the tags [GNG] Development Server | Staging & Plugin Testing publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166406 (Build): Build 166406; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join [GNG] Development Server | Staging & Plugin Testing?

To join by console, open it with F1 in Rust and enter client.connect 208.73.203.30:7781. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://www.greatnorthgaming.com.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp2
Max players The slot count is 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166406
Build Build 166406.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.