№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 5m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 15% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 10° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
At their busiest, its recent wipes averaged 10 players. 26 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The only wipe on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 27 days 10 hours ago the server made the world it is on now. Its tags state a wipe each month.
Player counts
How busy is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Of 40 slots on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, 0 are in use right now. A seven-day average of 1 players, with a peak of 6. Its busiest point in the last 48 hours was 01:00 UTC, averaging 3 players.
How does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases rank against other Rust servers?
Ranked #3,270 on seven-day player hours, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is in the top 15% of all ranked servers.
Rules and settings
Which map does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
A procedural map of size 4,250 with seed 1704574028, generated by the game, runs on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The name №[4] D2S WarZone PvE 1000 Zombies Raidable Bases does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs build & creative, no gathering; sandbox building. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
Rust network protocol 2635 and build 168909 is the build №[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases online, and how reliable is it?
Online now: №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Its reported uptime dates the last restart to about 16 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases located?
A region is not published for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 208.52.153.33:28079 is its address.
Does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. The world held as many as 140,416 entities, buildings and deployables included. The highest memory use was 5,162 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The Rust Heatmap lists that №[4] D2S WarZone PvE 1000 Zombies Raidable Bases fits are: Rust build servers, Rust servers tagged creative, Rust roleplay servers, Rust servers with zombies in the name and Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases mean?
These are the tags №[4] D2S WarZone PvE 1000 Zombies Raidable Bases publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^r (Roleplay): A server for roleplay; ^c (Creative): No gathering here: it is creative building, so build what you like; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
To join by console, open it with F1 in Rust and enter client.connect 208.52.153.33:28079. Or press Launch Rust on this page, which connects you through Steam. https://d2s.tebex.io/ is where its website is.