№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events
Online 208.52.153.33:28049 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:28 UTC FW26d ago | 6° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
At their busiest, its recent wipes averaged 6 players. 36 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
A single monthly wipe, the force wipe, is all №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 26 days 23 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Of 60 slots on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events, 2 are in use right now. A seven-day average of 1 players, with a peak of 6. Look at 03:00 UTC for the last 48 hours: that hour averaged 2 players.
How does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events rank against other Rust servers?
Ranked #3,724 on seven-day player hours, №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is in the top 17% of all ranked servers.
Settings and rules
Which map does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?
№[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events runs a procedural map of size 4,000 with seed 1903718342, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
No gather rate appears in the name №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. 8 players is the default group size, and that is the limit here. The server runs build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run?
The build on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events online, and how reliable is it?
Online now: №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. About 4 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events located?
Nothing about a region comes from №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 208.52.153.33:28049 is its address.
Does №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. Entities peaked at 110,762, counting buildings, deployables and all the rest of the world. The highest memory use was 3,800 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
The Rust Heatmap lists that №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events fits are: Rust build servers, Rust servers tagged creative, Rust roleplay servers, Rust servers with zombies in the name and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events mean?
The game's server browser reads the tags №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events publishes: gmrust (Game mode): Survival in the standard Rust form; mp60 (Max players): Slot count: 60; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^r (Roleplay): A server for roleplay; ^c (Creative): A creative sandbox: no gathering, build as you please; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join №[1] D2S Overrun-Z PvE 1000 Zombies Raidable Bases Events?
Press F1 in Rust to open the console, then enter client.connect 208.52.153.33:28049. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://d2s.tebex.io/.