Rust HeatmapInfrared · players
IR live Players33,948 Servers11,595 Warm2,868 Fresh wipes · 3h70 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters

Online NA 208.52.152.2:6666 checked 11m ago

quad moddedoxide
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Mon 06:00flare: a wipe in that hourWed 04:00
0
7-day average
peak 4
#5,492
rank
top 25% · #919 in NA
22d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 11m ago

Li2Players

AveragePeak
00.511.5206:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k29 Sep5 Oct11 Oct16 Oct22 Oct28 Oct

Top 25% of all ranked servers, top 49% in NA, and #346 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctThu 1 OctTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 01:55 UTC22d ago 3 – running 0
Thu 1 Oct, 18:27 UTC FW26d ago 0 – 4.3 days 0
Tue 29 Sep, 04:23 UTC29d ago 4 held half 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
7 / 200
17 / 50
RustGames.gg | Lucky Pillars - US EAST 1
NA · groups of 100+ · 13 on average
21 / 400
RustGames.gg | Rustcraft Lucky Pillars
NA · groups of 100+ · 1 on average
0 / 250
US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID
NA · groups of 100+ · 1e+07x · weekly · 7 on average
16 / 100
Old Gits Gaming 1000x
OC · quad · 1000x · biweekly · 1 on average
1 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 22 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

There is no next wipe to predict on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 3 hours ago.

Population

How busy is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters currently has 0 of its 5 slots filled. The average across the last seven days is 0 players; the peak reached 4. Look at 03:00 UTC for the last 48 hours: that hour averaged 2 players.

How does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters rank against other Rust servers?

Seven-day player hours place Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters at #5,492, in the top 25% of ranked servers; within North America it is #919. The quad group puts it at #346.

Settings and rules

Which map does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run?

A procedural map of size 2,000 with seed 666, generated by the game, runs on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

No gather rate appears in the name Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters. Player groups are capped at 4 (quad). minigames & battle royale is the game mode, parkour, battle royale, arenas and Bedwars. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run?

The build on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters online, and how reliable is it?

The server is up at the moment: Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters is online. The uptime it reports puts the last restart at about 6 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 29 September 2026.

Where is Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters located?

With its NA tag, Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 208.52.152.2:6666.

Does Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters run smoothly?

It averaged 235 server fps over the last 48 hours, with a low of 227. Entities peaked at 2,413, counting buildings, deployables and all the rest of the world. At its peak it held 2,220 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

The Rust Heatmap lists that Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Minigames ^e, Modded ^z and Oxide ^o; Group limit: Quad.

What do the server tags on Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters mean?

These are the tags Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts4 (Group limit): The team limit is 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and the rest; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Tommygun's Scarehouse | US | PvE Co-op Horror | Custom Monsters?

Enter client.connect 208.52.152.2:6666 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://discord.com/invite/4cvsyzC8wq.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2635,^e,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players This server has 5 slots.
ts4
Group limit The team limit is 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and the rest.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.