Rust HeatmapInfrared · players
IR live Players50,509 Servers11,676 Warm3,178 Fresh wipes · 3h130 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–4° · slots

Local Plugin Test (not public)

Offline 208.188.186.148:28015 checked 8h ago

moddedoxide
Sp1 · players now 0/ 4
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 20:00flare: a wipe in that hourThu 00:00
0
7-day average
peak 1
#14,606
rank
top 66%
19d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 8h ago

Li2Players

AveragePeak
00.250.50.75120:0021:0022:0023:0000:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep5 Oct12 Oct17 Oct23 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

9.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 06:31 UTC10d ago 1 – running 0
Fri 9 Oct, 12:56 UTC19d ago 1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
121 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
58 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
6 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
23 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Local Plugin Test (not public)?

At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on Local Plugin Test (not public)?

Its rhythm cannot yet be told: too few of Local Plugin Test (not public)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 20 hours ago the server made the world it is on now.

Population

How busy is Local Plugin Test (not public)?

The last time Local Plugin Test (not public) was seen was 8 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1. Look at 21:00 UTC for the last 48 hours: that hour averaged 0 players.

How does Local Plugin Test (not public) rank against other Rust servers?

The top 66% of ranked servers includes Local Plugin Test (not public), at #14,606 for player hours over the last seven days.

Map and rules

Which map does Local Plugin Test (not public) run?

A procedural map, generated by the game, runs on Local Plugin Test (not public).

What are the rules and settings on Local Plugin Test (not public)?

The name Local Plugin Test (not public) does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Local Plugin Test (not public) run?

Rust network protocol 2635 and build 168909 is the build Local Plugin Test (not public) runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Local Plugin Test (not public) online, and how reliable is it?

Local Plugin Test (not public) is down just now; the last sighting was 8 hours ago. 4 of 168 hours up over the last 7 full days, which is 2%. The first record of it on Rust Heatmap is 30 September 2026.

Where is Local Plugin Test (not public) located?

Nothing about a region comes from Local Plugin Test (not public). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 208.188.186.148:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Local Plugin Test (not public)?

Modded Rust servers, by live population are the Rust Heatmap lists that Local Plugin Test (not public) fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Local Plugin Test (not public) mean?

The game's server browser reads the tags Local Plugin Test (not public) publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Local Plugin Test (not public)?

Enter client.connect 208.188.186.148:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp4
Max players Slot count: 4.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.