Local Plugin Test (not public)
Offline 208.188.186.148:28015 checked 8h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:31 UTC10d ago | 1° | – | running | 0 |
| Fri 9 Oct, 12:56 UTC19d ago | 1° | halved by day 1 | 9.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Plugin Test (not public)?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Local Plugin Test (not public)?
Its rhythm cannot yet be told: too few of Local Plugin Test (not public)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 20 hours ago the server made the world it is on now.
Population
How busy is Local Plugin Test (not public)?
The last time Local Plugin Test (not public) was seen was 8 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1. Look at 21:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Local Plugin Test (not public) rank against other Rust servers?
The top 66% of ranked servers includes Local Plugin Test (not public), at #14,606 for player hours over the last seven days.
Map and rules
Which map does Local Plugin Test (not public) run?
A procedural map, generated by the game, runs on Local Plugin Test (not public).
What are the rules and settings on Local Plugin Test (not public)?
The name Local Plugin Test (not public) does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Local Plugin Test (not public) run?
Rust network protocol 2635 and build 168909 is the build Local Plugin Test (not public) runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local Plugin Test (not public) online, and how reliable is it?
Local Plugin Test (not public) is down just now; the last sighting was 8 hours ago. 4 of 168 hours up over the last 7 full days, which is 2%. The first record of it on Rust Heatmap is 30 September 2026.
Where is Local Plugin Test (not public) located?
Nothing about a region comes from Local Plugin Test (not public). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 208.188.186.148:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Local Plugin Test (not public)?
Modded Rust servers, by live population are the Rust Heatmap lists that Local Plugin Test (not public) fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Plugin Test (not public) mean?
The game's server browser reads the tags Local Plugin Test (not public) publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Local Plugin Test (not public)?
Enter client.connect 208.188.186.148:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.