Souls.one_testing grounds
Offline 208.115.248.156:28080 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 18:04 UTC29d ago | 0° | – | running | 0 |
| Tue 15 Sep, 09:16 UTC44d ago | 2° | halved by day 2 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Souls.one_testing grounds?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on Souls.one_testing grounds?
Souls.one_testing grounds has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 29 days 19 hours ago.
Player counts
How busy is Souls.one_testing grounds?
The last time Souls.one_testing grounds was seen was 16 days 5 hours ago, and it is offline now.
How does Souls.one_testing grounds rank against other Rust servers?
Player hours over seven days put Souls.one_testing grounds at #15,394, in the top 71% of ranked servers.
Settings and rules
Which map does Souls.one_testing grounds run?
The map on Souls.one_testing grounds is procedural, size 1,622 with seed 745503023, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Souls.one_testing grounds?
A gather rate is not given in the name Souls.one_testing grounds. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does Souls.one_testing grounds run?
Rust network protocol 2633 and build 163493 on Windows is what Souls.one_testing grounds runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Souls.one_testing grounds online, and how reliable is it?
Offline at the moment: Souls.one_testing grounds was last seen 16 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Souls.one_testing grounds located?
No region is published by Souls.one_testing grounds. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 208.115.248.156:28080.
Tags
Which Rust Heatmap lists and filters include Souls.one_testing grounds?
The Rust Heatmap lists that Souls.one_testing grounds fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Souls.one_testing grounds mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163493 (Build): This build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Souls.one_testing grounds publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Souls.one_testing grounds?
Enter client.connect 208.115.248.156:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.