Trust Issues
Online EU 208.115.206.26:28215 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Trust Issues?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Trust Issues?
Once a month, with the force wipe, Trust Issues wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 27 days 4 hours ago. A monthly wipe is what its tags declare.
Population
How busy is Trust Issues?
The current population of Trust Issues is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1.
How does Trust Issues rank against other Rust servers?
Top 68% of ranked servers and #2,544 in Europe: that is Trust Issues at #15,183 for player hours over seven days.
Map and rules
Which map does Trust Issues run?
Trust Issues runs a procedural map of size 4,250 with seed 1332784174, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Trust Issues?
The name Trust Issues does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Trust Issues run?
Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. To join, your game must match the protocol; Steam handles the update.
Is Trust Issues online, and how reliable is it?
Right now Trust Issues shows as online. About 2 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Trust Issues located?
In Europe, Trust Issues lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 208.115.206.26:28215 is its address.
Does Trust Issues run smoothly?
The last 48 hours brought an average of 111 server fps and a floor of 78. The world held as many as 99,596 entities, buildings and deployables included. At its peak it held 3,031 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Trust Issues?
Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first are the Rust Heatmap lists that Trust Issues fits. Filtering the list by Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on Trust Issues mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): The game build here is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; EU (Europe): In the server browser it sits under Europe are the tags Trust Issues publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Trust Issues?
Press F1 in Rust to open the console, then enter client.connect 208.115.206.26:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.