Rust HeatmapInfrared · players
IR live Players46,030 Servers11,649 Warm3,128 Fresh wipes · 3h109 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Trust Issues

Online EU 208.115.206.26:28215 checked 12m ago

monthly wipes vanilla
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 09:00flare: a wipe in that hourThu 07:00
0
7-day average
peak 1
#15,183
rank
top 68% · #2544 in EU
27d ago
last wipe
monthly schedule
7d 10h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 12m ago

Li2Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

7d 10h
Thu 5 Nov, 19:00 UTC
FW
35d 10h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
275 / 250
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 216 on average
145 / 200
[EU East] Facepunch 4
EU · groups of 8+ · monthly · 172 on average
62 / 350
[EU] Facepunch 1
EU · groups of 8+ · monthly · 161 on average
71 / 400
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 128 on average
52 / 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий
EU · groups of 150+ · 1x · monthly · 124 on average
95 / 300

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Trust Issues?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Trust Issues?

Once a month, with the force wipe, Trust Issues wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 27 days 4 hours ago. A monthly wipe is what its tags declare.

Population

How busy is Trust Issues?

The current population of Trust Issues is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1.

How does Trust Issues rank against other Rust servers?

Top 68% of ranked servers and #2,544 in Europe: that is Trust Issues at #15,183 for player hours over seven days.

Map and rules

Which map does Trust Issues run?

Trust Issues runs a procedural map of size 4,250 with seed 1332784174, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Trust Issues?

The name Trust Issues does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Trust Issues run?

Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. To join, your game must match the protocol; Steam handles the update.

Is Trust Issues online, and how reliable is it?

Right now Trust Issues shows as online. About 2 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Trust Issues located?

In Europe, Trust Issues lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 208.115.206.26:28215 is its address.

Does Trust Issues run smoothly?

The last 48 hours brought an average of 111 server fps and a floor of 78. The world held as many as 99,596 entities, buildings and deployables included. At its peak it held 3,031 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Trust Issues?

Best Rust community servers, EU Rust servers, busiest first and Vanilla Rust servers, busiest first are the Rust Heatmap lists that Trust Issues fits. Filtering the list by Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly brings it up.

What do the server tags on Trust Issues mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): The game build here is 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; EU (Europe): In the server browser it sits under Europe are the tags Trust Issues publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Trust Issues?

Press F1 in Rust to open the console, then enter client.connect 208.115.206.26:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167584
Build The game build here is 167584.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.