tttest
Offline 208.102.148.67:28015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:17 UTC14d ago | 1° | – | running | 1 |
| Wed 30 Sep, 22:47 UTC28d ago | 1° | – | 14 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on tttest?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on tttest?
The wipe rhythm on tttest is every other Wednesday at 23:17 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 14 days 1 hours ago the server made the world it is on now.
Population
How busy is tttest?
The last time tttest was seen was 13 days 4 hours ago, and it is offline now.
How does tttest rank against other Rust servers?
Ranked #12,856 on seven-day player hours, tttest is in the top 59% of all ranked servers.
Map and rules
What are the rules and settings on tttest?
The name tttest does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does tttest run?
Rust network protocol 2634 and build 167781 on Windows is what tttest runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is tttest online, and how reliable is it?
Offline at the moment: tttest was last seen 13 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 17 September 2026.
Where is tttest located?
A region is not published for tttest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 208.102.148.67:28015.
Lists and filters
Which Rust Heatmap lists and filters include tttest?
The Rust Heatmap lists that tttest fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on tttest mean?
These are the tags tttest publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join tttest?
Enter client.connect 208.102.148.67:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.