OvrDaLvlGaming
Offline 207.255.80.221:28018 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 06:46 UTC25d ago | 1° | – | running | 0 |
| Sun 4 Oct, 00:40 UTC25d ago | 1° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on OvrDaLvlGaming?
The average peak across its recent wipes is 1 players. 12 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on OvrDaLvlGaming?
Its rhythm cannot yet be told: too few of OvrDaLvlGaming's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 3 hours ago.
Player counts
How busy is OvrDaLvlGaming?
OvrDaLvlGaming went quiet 4 days 22 hours ago and is offline right now. Averaged over the past week: 0 players.
How does OvrDaLvlGaming rank against other Rust servers?
Player hours over seven days put OvrDaLvlGaming at #15,338, in the top 69% of ranked servers.
Map and rules
Which map does OvrDaLvlGaming run?
A procedural map of size 2,500 with seed 1337, generated by the game, runs on OvrDaLvlGaming. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on OvrDaLvlGaming?
A gather rate is not given in the name OvrDaLvlGaming. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does OvrDaLvlGaming run?
The build on OvrDaLvlGaming is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is OvrDaLvlGaming online, and how reliable is it?
Offline at the moment: OvrDaLvlGaming was last seen 4 days 22 hours ago. 60 of 168 hours up over the last 7 full days, which is 36%. It first appears in Rust Heatmap records on 1 October 2026.
Where is OvrDaLvlGaming located?
No region is published by OvrDaLvlGaming. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 207.255.80.221:28018.
Tags
Which Rust Heatmap lists and filters include OvrDaLvlGaming?
Modded Rust servers, by live population are the Rust Heatmap lists that OvrDaLvlGaming fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on OvrDaLvlGaming mean?
The game's server browser reads the tags OvrDaLvlGaming publishes: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join OvrDaLvlGaming?
Enter client.connect 207.255.80.221:28018 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
