Rizzles Media Server (private)
Online 207.206.228.13:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rizzles Media Server (private)?
Rizzles Media Server (private) has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 8 days 5 hours ago.
Player counts
How busy is Rizzles Media Server (private)?
Of 4 slots on Rizzles Media Server (private), 1 are in use right now. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 04:00 UTC, averaging 1 players.
How does Rizzles Media Server (private) rank against other Rust servers?
Player hours over seven days put Rizzles Media Server (private) at #13,725, in the top 62% of ranked servers.
Map and rules
Which map does Rizzles Media Server (private) run?
The game generates the procedural map on Rizzles Media Server (private).
What are the rules and settings on Rizzles Media Server (private)?
No gather rate appears in the name Rizzles Media Server (private). Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does Rizzles Media Server (private) run?
Rust network protocol 2635 and build 167781 is the build Rizzles Media Server (private) runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rizzles Media Server (private) online, and how reliable is it?
Right now Rizzles Media Server (private) shows as online. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 21 October 2026.
Where is Rizzles Media Server (private) located?
No region is published by Rizzles Media Server (private). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 207.206.228.13:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Rizzles Media Server (private)?
The Rust Heatmap lists that Rizzles Media Server (private) fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rizzles Media Server (private) mean?
These are the tags Rizzles Media Server (private) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rizzles Media Server (private)?
To join by console, open it with F1 in Rust and enter client.connect 207.206.228.13:28015. Or press Launch Rust on this page, which connects you through Steam.