For Example Nothing...
Online 206.72.195.74:27041 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC26d ago | 3° | – | running | 0 |
| Mon 28 Sep, 20:26 UTC31d ago | 6° | halved by day 3 | 4.2 days | 2 |
| Thu 17 Sep, 18:54 UTC42d ago | 4° | held half | 11.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on For Example Nothing...?
Its recent wipes drew an average peak of 4 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. It fell below half by day 3 when it did not hold.
What is the wipe schedule on For Example Nothing...?
No next wipe can be predicted: For Example Nothing... wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 26 days 22 hours ago.
Player counts
How busy is For Example Nothing...?
Of 40 slots on For Example Nothing..., 1 are in use right now. The average across the last seven days is 0 players; the peak reached 4. Look at 16:00 UTC for the last 48 hours: that hour averaged 2 players.
How does For Example Nothing... rank against other Rust servers?
Ranked #4,349 on seven-day player hours, For Example Nothing... is in the top 20% of all ranked servers.
Settings and rules
Which map does For Example Nothing... run?
For Example Nothing... runs a procedural map of size 4,000 with seed 2026680033, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on For Example Nothing...?
The name For Example Nothing... does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does For Example Nothing... run?
Rust network protocol 2635 and build 168909 on Linux is what For Example Nothing... runs. Steam updates your game for you, and the protocol has to match for you to join.
Is For Example Nothing... online, and how reliable is it?
Online now: For Example Nothing.... About 11 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is For Example Nothing... located?
No region is published by For Example Nothing.... What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 206.72.195.74:27041 is its address.
Does For Example Nothing... run smoothly?
Average server fps over the last 48 hours was 39; it never dropped below 1. Entities peaked at 99,152, counting buildings, deployables and all the rest of the world. Memory use reached 2,944 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include For Example Nothing...?
These Rust Heatmap lists include For Example Nothing...: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on For Example Nothing... mean?
The game's server browser reads the tags For Example Nothing... publishes: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join For Example Nothing...?
To join by console, open it with F1 in Rust and enter client.connect 206.72.195.74:27041. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://www.gamehostbros.com.