Rust HeatmapInfrared · players
IR live Players61,329 Servers11,721 Warm3,285 Fresh wipes · 3h177 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Halo Test

Online 205.209.120.235:28080 checked 13m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 01:00flare: a wipe in that hourThu 23:00
0
7-day average
peak –
#15,262
rank
top 69%
84d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Li3Server performance

05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
4 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 121 on average
45 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
10 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
45 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
207 / 215

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Halo Test?

The record of Halo Test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 84 days 2 hours ago.

Player counts

How busy is Halo Test?

Halo Test currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.

How does Halo Test rank against other Rust servers?

Ranked #15,262 on seven-day player hours, Halo Test is in the top 69% of all ranked servers.

Map and rules

Which map does Halo Test run?

The map on Halo Test is procedural, size 3,500 with seed 664382915, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Halo Test?

A gather rate is not given in the name Halo Test. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Halo Test run?

Rust network protocol 2632 and build 160450 on Windows is what Halo Test runs. To join, your game must match the protocol; Steam handles the update.

Is Halo Test online, and how reliable is it?

Right now Halo Test shows as online. Its reported uptime dates the last restart to about 2 days 12 hours ago. 143 of 168 hours up over the last 7 full days, which is 85%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Halo Test located?

No region is published by Halo Test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 205.209.120.235:28080 is its address.

Does Halo Test run smoothly?

Average server fps over the last 48 hours was 138; it never dropped below 74. Entities peaked at 65,850, counting buildings, deployables and all the rest of the world. The highest memory use was 2,828 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Halo Test?

The Rust Heatmap lists that Halo Test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Halo Test mean?

These are the tags Halo Test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2632 (Protocol): To join, run the same version: game protocol 2632; cs160450 (Build): The game build here is 160450; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Halo Test?

Press F1 in Rust to open the console, then enter client.connect 205.209.120.235:28080. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs160450,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2632
Protocol To join, run the same version: game protocol 2632.
cs160450
Build The game build here is 160450.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.