rules local test
Offline 204.93.237.12:28515 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on rules local test?
The record of rules local test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 7 days 11 hours ago.
Population
How busy is rules local test?
Last seen 7 days 11 hours ago, rules local test is offline at the moment. A seven-day average of 0 players.
How does rules local test rank against other Rust servers?
Player hours over seven days put rules local test at #15,396, in the top 69% of ranked servers.
Map and rules
Which map does rules local test run?
A procedural map, generated by the game, runs on rules local test.
What are the rules and settings on rules local test?
A gather rate is not given in the name rules local test. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does rules local test run?
Rust network protocol 2634 and build 167781 is the build rules local test runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is rules local test online, and how reliable is it?
rules local test is down just now; the last sighting was 7 days 11 hours ago. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. It first appears in Rust Heatmap records on 21 October 2026.
Where is rules local test located?
No region is published by rules local test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 204.93.237.12:28515 is its address.
Lists and filters
Which Rust Heatmap lists and filters include rules local test?
These Rust Heatmap lists include rules local test: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on rules local test mean?
The game's server browser reads the tags rules local test publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join rules local test?
Press F1 in Rust to open the console, then enter client.connect 204.93.237.12:28515. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.