npc freeze local test
Offline 204.93.237.12:28435 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 23:09 UTC7d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on npc freeze local test?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on npc freeze local test?
The record of npc freeze local test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 4 hours ago.
Population
How busy is npc freeze local test?
Last seen 7 days 4 hours ago, npc freeze local test is offline at the moment.
How does npc freeze local test rank against other Rust servers?
The top 69% of ranked servers includes npc freeze local test, at #15,344 for player hours over the last seven days.
Settings and rules
Which map does npc freeze local test run?
npc freeze local test runs a procedural map, which the game generates.
What are the rules and settings on npc freeze local test?
No gather rate appears in the name npc freeze local test. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does npc freeze local test run?
The build on npc freeze local test is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is npc freeze local test online, and how reliable is it?
Offline at the moment: npc freeze local test was last seen 7 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 21 October 2026.
Where is npc freeze local test located?
No region is published by npc freeze local test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 204.93.237.12:28435 is its address.
Tags
Which Rust Heatmap lists and filters include npc freeze local test?
Modded Rust servers, by live population are the Rust Heatmap lists that npc freeze local test fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on npc freeze local test mean?
These are the tags npc freeze local test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join npc freeze local test?
Enter client.connect 204.93.237.12:28435 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.