dev
Offline 203.94.34.210:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:25 UTC28d ago | 2° | – | running | 0 |
| Tue 29 Sep, 07:13 UTC30d ago | 1° | held half | 2.1 days | 0 |
| Mon 28 Sep, 03:01 UTC31d ago | 1° | – | 1.2 days | 0 |
| Fri 25 Sep, 18:20 UTC33d ago | 1° | halved by day 1 | 2.4 days | 0 |
| Thu 24 Sep, 16:08 UTC35d ago | 1° | – | 1.1 days | 1 |
| Tue 22 Sep, 19:01 UTC36d ago | 1° | – | 1.9 days | 0 |
| Mon 21 Sep, 17:02 UTC37d ago | 1° | – | 1.1 days | 1 |
| Sun 20 Sep, 20:21 UTC38d ago | 1° | – | 0.9 days | 0 |
| Wed 16 Sep, 14:50 UTC43d ago | 1° | halved by day 2 | 4.2 days | 0 |
| Tue 15 Sep, 12:25 UTC44d ago | 1° | – | 1.1 days | 0 |
| Mon 14 Sep, 12:29 UTC45d ago | 1° | – | 1 days | 0 |
| Sun 13 Sep, 14:40 UTC46d ago | 1° | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on dev?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 1 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on dev?
No next wipe can be predicted: dev wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 34 days 22 hours ago the server made the world it is on now.
Player counts
How busy is dev?
Last seen 24 days 9 hours ago, dev is offline at the moment.
How does dev rank against other Rust servers?
Ranked #15,988 on seven-day player hours, dev is in the top 71% of all ranked servers.
Map and rules
What are the rules and settings on dev?
The name dev does not specify a gather rate. The group limit is 100 players. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does dev run?
Rust network protocol 2634 and build 166465 on Windows is what dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is dev online, and how reliable is it?
Last seen 24 days 9 hours ago, dev is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is dev located?
No region is published by dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 203.94.34.210:28015.
Lists and filters
Which Rust Heatmap lists and filters include dev?
These Rust Heatmap lists include dev: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on dev mean?
The game's server browser reads the tags dev publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts100 (Group limit): The team limit is 100; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166465 (Build): This build is 166465; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join dev?
To join by console, open it with F1 in Rust and enter client.connect 203.94.34.210:28015. Or press Launch Rust on this page, which connects you through Steam.