Rust HeatmapInfrared · players
IR live Players99,275 Servers11,886 Warm3,950 Fresh wipes · 3h394 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · slots

dev

Offline 203.94.34.210:28015 checked 24d ago

moddedoxide
Sp1 · players now 0/ 1
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,988
rank
top 71%
34d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 10:25 UTC28d ago 2 – running 0
Tue 29 Sep, 07:13 UTC30d ago 1 held half 2.1 days 0
Mon 28 Sep, 03:01 UTC31d ago 1 – 1.2 days 0
Fri 25 Sep, 18:20 UTC33d ago 1 halved by day 1 2.4 days 0
Thu 24 Sep, 16:08 UTC35d ago 1 – 1.1 days 1
Tue 22 Sep, 19:01 UTC36d ago 1 – 1.9 days 0
Mon 21 Sep, 17:02 UTC37d ago 1 – 1.1 days 1
Sun 20 Sep, 20:21 UTC38d ago 1 – 0.9 days 0
Wed 16 Sep, 14:50 UTC43d ago 1 halved by day 2 4.2 days 0
Tue 15 Sep, 12:25 UTC44d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
95 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 87 on average
240 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on dev?

At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 1 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on dev?

No next wipe can be predicted: dev wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 34 days 22 hours ago the server made the world it is on now.

Player counts

How busy is dev?

Last seen 24 days 9 hours ago, dev is offline at the moment.

How does dev rank against other Rust servers?

Ranked #15,988 on seven-day player hours, dev is in the top 71% of all ranked servers.

Map and rules

What are the rules and settings on dev?

The name dev does not specify a gather rate. The group limit is 100 players. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does dev run?

Rust network protocol 2634 and build 166465 on Windows is what dev runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is dev online, and how reliable is it?

Last seen 24 days 9 hours ago, dev is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.

Where is dev located?

No region is published by dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 203.94.34.210:28015.

Lists and filters

Which Rust Heatmap lists and filters include dev?

These Rust Heatmap lists include dev: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on dev mean?

The game's server browser reads the tags dev publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): The slot count is 1; ts100 (Group limit): The team limit is 100; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166465 (Build): This build is 166465; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join dev?

To join by console, open it with F1 in Rust and enter client.connect 203.94.34.210:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp1
Max players The slot count is 1.
ts100
Group limit The team limit is 100.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs166465
Build This build is 166465.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.