IKS[211 Devblog]
Offline 203.23.179.160:27015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 17 hours ago.
Population
How busy is IKS[211 Devblog]?
IKS[211 Devblog] went quiet 15 days 20 hours ago and is offline right now.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over seven days put IKS[211 Devblog] at #13,811, in the top 64% of ranked servers.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
A gather rate is not given in the name IKS[211 Devblog]. A group limit is not made public. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 is the build IKS[211 Devblog] runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is IKS[211 Devblog] online, and how reliable is it?
Last seen 15 days 20 hours ago, IKS[211 Devblog] is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 October 2026.
Where is IKS[211 Devblog] located?
Nothing about a region comes from IKS[211 Devblog]. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 203.23.179.160:27015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
These Rust Heatmap lists include IKS[211 Devblog]: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): This server has 10 slots; v2164 (Protocol): The server runs game protocol 2164, so your game has to match it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; hb68d7370 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join IKS[211 Devblog]?
To join by console, open it with F1 in Rust and enter client.connect 203.23.179.160:27015. Or press Launch Rust on this page, which connects you through Steam.