PRIVATE (Test)
Online 203.16.163.49:29442 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:59 UTC5h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on PRIVATE (Test)?
The record of PRIVATE (Test)'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 5 hours ago.
Population
How busy is PRIVATE (Test)?
Of 40 slots on PRIVATE (Test), 0 are in use right now. A seven-day average of 0 players.
How does PRIVATE (Test) rank against other Rust servers?
Ranked #15,310 on seven-day player hours, PRIVATE (Test) is in the top 69% of all ranked servers.
Settings and rules
Which map does PRIVATE (Test) run?
PRIVATE (Test) runs a procedural map of size 4,500 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on PRIVATE (Test)?
No gather rate appears in the name PRIVATE (Test). 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does PRIVATE (Test) run?
Rust network protocol 2635 and build 168909 is the build PRIVATE (Test) runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is PRIVATE (Test) online, and how reliable is it?
Right now PRIVATE (Test) shows as online. The uptime it reports puts the last restart at about 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.
Where is PRIVATE (Test) located?
No region is published by PRIVATE (Test). Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 203.16.163.49:29442.
Does PRIVATE (Test) run smoothly?
The last 48 hours brought an average of 128 server fps and a floor of 112. Buildings, deployables and the rest of the world came to as much as 117,126 entities. At its peak it held 3,940 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include PRIVATE (Test)?
These Rust Heatmap lists include PRIVATE (Test): Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on PRIVATE (Test) mean?
These are the tags PRIVATE (Test) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join PRIVATE (Test)?
Press F1 in Rust to open the console, then enter client.connect 203.16.163.49:29442. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.