RUBIN.EXE
Online 203.16.163.36:20797 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:05 UTC FW27d ago | 3° | – | running | 0 |
| Tue 15 Sep, 10:01 UTC43d ago | 1° | halved by day 5 | 16.5 days | 0 |
| Mon 14 Sep, 01:21 UTC45d ago | 1° | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RUBIN.EXE?
At their busiest, its recent wipes averaged 2 players. 18 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 5 when it did not hold.
What is the wipe schedule on RUBIN.EXE?
There is no next wipe to predict on RUBIN.EXE, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 3 hours ago.
Population
How busy is RUBIN.EXE?
Of 30 slots on RUBIN.EXE, 0 are in use right now. Averaged over the past week: 0 players, peaking at 4. Look at 20:00 UTC for the last 48 hours: that hour averaged 1 players.
How does RUBIN.EXE rank against other Rust servers?
The top 25% of ranked servers includes RUBIN.EXE, at #5,571 for player hours over the last seven days.
Settings and rules
Which map does RUBIN.EXE run?
A procedural map of size 2,500 with seed 50000, generated by the game, runs on RUBIN.EXE. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RUBIN.EXE?
No gather rate appears in the name RUBIN.EXE. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does RUBIN.EXE run?
Rust network protocol 2635 and build 168909 is the build RUBIN.EXE runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RUBIN.EXE online, and how reliable is it?
The server is up at the moment: RUBIN.EXE is online. The uptime it reports puts the last restart at about 2 days 13 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is RUBIN.EXE located?
A region is not published for RUBIN.EXE. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 203.16.163.36:20797.
Does RUBIN.EXE run smoothly?
The last 48 hours brought an average of 225 server fps and a floor of 179. The world held as many as 30,383 entities, buildings and deployables included. The highest memory use was 3,591 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RUBIN.EXE?
The Rust Heatmap lists that RUBIN.EXE fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RUBIN.EXE mean?
These are the tags RUBIN.EXE publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): This server has 30 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RUBIN.EXE?
Press F1 in Rust to open the console, then enter client.connect 203.16.163.36:20797. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.