Training Server
Online 203.16.163.202:28015 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:21 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Training Server?
The record of Training Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 38 hours ago.
Player counts
How busy is Training Server?
Training Server currently has 0 of its 20 slots filled. A seven-day average of 0 players.
How does Training Server rank against other Rust servers?
The top 69% of ranked servers includes Training Server, at #15,341 for player hours over the last seven days.
Settings and rules
Which map does Training Server run?
The map on Training Server is procedural, size 3,000 with seed 50000, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Training Server?
No gather rate appears in the name Training Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Training Server run?
The build on Training Server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Training Server online, and how reliable is it?
The server is up at the moment: Training Server is online. About 36 hours ago is when it last restarted, by its own uptime figure. It was up 31 of 168 hours across the last 7 full days, or 18% of the time. It first appears in Rust Heatmap records on 24 September 2026.
Where is Training Server located?
No region is published by Training Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 203.16.163.202:28015 is its address.
Does Training Server run smoothly?
It averaged 174 server fps over the last 48 hours, with a low of 82. Buildings, deployables and the rest of the world came to as much as 49,072 entities. At its peak it held 3,588 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Training Server?
These Rust Heatmap lists include Training Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Training Server mean?
gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Training Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Training Server?
To join by console, open it with F1 in Rust and enter client.connect 203.16.163.202:28015. Or press Launch Rust on this page, which connects you through Steam.