Rust HeatmapInfrared · players
IR live Players53,611 Servers11,695 Warm3,212 Fresh wipes · 3h137 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–70° · slots

private events

Online 203.16.163.198:26595 checked 10m ago

moddedoxide
Sp1 · players now 0/ 70
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 48°
Tue 11:00flare: a wipe in that hourThu 08:00
1
7-day average
peak 48
#3,510
rank
top 16%
2d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
02040608011:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
17
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctMon 19 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:05 UTC2d ago 48 – running 0
Fri 23 Oct, 14:32 UTC5d ago 2 held half 3.1 days 0
Mon 19 Oct, 16:56 UTC9d ago 1 held half 3.9 days 0
Wed 7 Oct, 13:23 UTC21d ago 3 halved by day 1 12.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
132 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
75 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on private events?

The average peak across its recent wipes is 17 players. The crowd on the latest wipe reached its peak 25 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. By day 1 it was below half in the wipes that did not hold.

What is the wipe schedule on private events?

Wipes come at irregular times on private events, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 2 days 16 hours ago.

Population

How busy is private events?

private events currently has 0 of its 70 slots filled. Averaged over the past week: 1 players, peaking at 48. Its busiest point in the last 48 hours was 19:00 UTC, averaging 29 players.

How does private events rank against other Rust servers?

Ranked #3,510 on seven-day player hours, private events is in the top 16% of all ranked servers.

Map and rules

Which map does private events run?

private events runs a procedural map of size 3,500 with seed 1862422565, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on private events?

The name private events does not specify a gather rate. The group limit is 60 players. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does private events run?

Rust network protocol 2635 and build 168909 on Linux is what private events runs. Steam updates your game for you, and the protocol has to match for you to join.

Is private events online, and how reliable is it?

The server is up at the moment: private events is online. The uptime it reports puts the last restart at about 25 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is private events located?

No region is published by private events. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 203.16.163.198:26595.

Does private events run smoothly?

Average server fps over the last 48 hours was 121; it never dropped below 79. Buildings, deployables and the rest of the world came to as much as 69,669 entities. At its peak it held 4,475 MB of memory. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include private events?

These Rust Heatmap lists include private events: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on private events mean?

These are the tags private events publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp70 (Max players): This server has 70 slots; ts60 (Group limit): Teams cap at 60; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join private events?

To join by console, open it with F1 in Rust and enter client.connect 203.16.163.198:26595. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp70
Max players This server has 70 slots.
ts60
Group limit Teams cap at 60.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.