private events
Online 203.16.163.198:26595 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 48, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:05 UTC2d ago | 48° | – | running | 0 |
| Fri 23 Oct, 14:32 UTC5d ago | 2° | held half | 3.1 days | 0 |
| Mon 19 Oct, 16:56 UTC9d ago | 1° | held half | 3.9 days | 0 |
| Wed 7 Oct, 13:23 UTC21d ago | 3° | halved by day 1 | 12.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on private events?
The average peak across its recent wipes is 17 players. The crowd on the latest wipe reached its peak 25 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on private events?
Wipes come at irregular times on private events, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 2 days 16 hours ago.
Population
How busy is private events?
private events currently has 0 of its 70 slots filled. Averaged over the past week: 1 players, peaking at 48. Its busiest point in the last 48 hours was 19:00 UTC, averaging 29 players.
How does private events rank against other Rust servers?
Ranked #3,510 on seven-day player hours, private events is in the top 16% of all ranked servers.
Map and rules
Which map does private events run?
private events runs a procedural map of size 3,500 with seed 1862422565, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on private events?
The name private events does not specify a gather rate. The group limit is 60 players. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does private events run?
Rust network protocol 2635 and build 168909 on Linux is what private events runs. Steam updates your game for you, and the protocol has to match for you to join.
Is private events online, and how reliable is it?
The server is up at the moment: private events is online. The uptime it reports puts the last restart at about 25 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is private events located?
No region is published by private events. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 203.16.163.198:26595.
Does private events run smoothly?
Average server fps over the last 48 hours was 121; it never dropped below 79. Buildings, deployables and the rest of the world came to as much as 69,669 entities. At its peak it held 4,475 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include private events?
These Rust Heatmap lists include private events: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on private events mean?
These are the tags private events publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp70 (Max players): This server has 70 slots; ts60 (Group limit): Teams cap at 60; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join private events?
To join by console, open it with F1 in Rust and enter client.connect 203.16.163.198:26595. Or press Launch Rust on this page, which connects you through Steam.