Rust HeatmapInfrared · players
IR live Players99,159 Servers11,894 Warm3,939 Fresh wipes · 3h396 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

rustsc client test

Online 203.149.74.189:29020 checked 9m ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 11:00flare: a wipe in that hourThu 15:00
0
7-day average
peak –
#15,327
rank
top 69%
5h ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 9m ago

Li2Players

AveragePeak
0123411:0012:0011:0013:0014:0015:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.5 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:25 UTC5h ago – – running 0
Sun 25 Oct, 22:56 UTC3d ago 0 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
94 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
231 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on rustsc client test?

Its recent wipes drew an average peak of 0 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on rustsc client test?

Its rhythm cannot yet be told: too few of rustsc client test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 hours ago.

Player counts

How busy is rustsc client test?

rustsc client test currently has 0 of its 10 slots filled. A seven-day average of 0 players.

How does rustsc client test rank against other Rust servers?

Player hours over seven days put rustsc client test at #15,327, in the top 69% of ranked servers.

Map and rules

Which map does rustsc client test run?

The game generates the procedural map on rustsc client test.

What are the rules and settings on rustsc client test?

A gather rate is not given in the name rustsc client test. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does rustsc client test run?

Rust network protocol 2635 and build 168909 is the build rustsc client test runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is rustsc client test online, and how reliable is it?

The server is up at the moment: rustsc client test is online. 3 of 168 hours up over the last 7 full days, which is 2%. It first appears in Rust Heatmap records on 21 October 2026.

Where is rustsc client test located?

No region is published by rustsc client test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 203.149.74.189:29020.

Tags

Which Rust Heatmap lists and filters include rustsc client test?

Modded Rust servers, by live population are the Rust Heatmap lists that rustsc client test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on rustsc client test mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags rustsc client test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join rustsc client test?

To join by console, open it with F1 in Rust and enter client.connect 203.149.74.189:29020. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.