rustsc client test
Online 203.149.74.189:29020 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:25 UTC5h ago | – | – | running | 0 |
| Sun 25 Oct, 22:56 UTC3d ago | 0° | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on rustsc client test?
Its recent wipes drew an average peak of 0 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on rustsc client test?
Its rhythm cannot yet be told: too few of rustsc client test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 hours ago.
Player counts
How busy is rustsc client test?
rustsc client test currently has 0 of its 10 slots filled. A seven-day average of 0 players.
How does rustsc client test rank against other Rust servers?
Player hours over seven days put rustsc client test at #15,327, in the top 69% of ranked servers.
Map and rules
Which map does rustsc client test run?
The game generates the procedural map on rustsc client test.
What are the rules and settings on rustsc client test?
A gather rate is not given in the name rustsc client test. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does rustsc client test run?
Rust network protocol 2635 and build 168909 is the build rustsc client test runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is rustsc client test online, and how reliable is it?
The server is up at the moment: rustsc client test is online. 3 of 168 hours up over the last 7 full days, which is 2%. It first appears in Rust Heatmap records on 21 October 2026.
Where is rustsc client test located?
No region is published by rustsc client test. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 203.149.74.189:29020.
Tags
Which Rust Heatmap lists and filters include rustsc client test?
Modded Rust servers, by live population are the Rust Heatmap lists that rustsc client test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on rustsc client test mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags rustsc client test publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join rustsc client test?
To join by console, open it with F1 in Rust and enter client.connect 203.149.74.189:29020. Or press Launch Rust on this page, which connects you through Steam.