pllab
Offline 203.149.74.179:29000 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:00 UTC4d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on pllab?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on pllab?
The record of pllab's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 4 days 17 hours ago.
Player counts
How busy is pllab?
pllab went quiet 4 days 15 hours ago and is offline right now. The average across the last seven days is 0 players.
How does pllab rank against other Rust servers?
Ranked #15,284 on seven-day player hours, pllab is in the top 69% of all ranked servers.
Map and rules
Which map does pllab run?
A procedural map, generated by the game, runs on pllab.
What are the rules and settings on pllab?
A gather rate is not given in the name pllab. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does pllab run?
Rust network protocol 2635 and build 168909 is the build pllab runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is pllab online, and how reliable is it?
pllab is down just now; the last sighting was 4 days 15 hours ago. 0 of 96 hours up over the last 4 full days, which is 0%. It first appears in Rust Heatmap records on 25 October 2026.
Where is pllab located?
No region is published by pllab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 203.149.74.179:29000.
Lists and filters
Which Rust Heatmap lists and filters include pllab?
The Rust Heatmap lists that pllab fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on pllab mean?
These are the tags pllab publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join pllab?
To join by console, open it with F1 in Rust and enter client.connect 203.149.74.179:29000. Or press Launch Rust on this page, which connects you through Steam.