Quarky.net
Offline 202.36.95.44:22485 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:17 UTC4d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Quarky.net?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Quarky.net?
Its rhythm cannot yet be told: too few of Quarky.net's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 4 days 10 hours ago.
Population
How busy is Quarky.net?
Quarky.net went quiet 4 days 4 hours ago and is offline right now. The average across the last seven days is 0 players.
How does Quarky.net rank against other Rust servers?
The top 69% of ranked servers includes Quarky.net, at #15,264 for player hours over the last seven days.
Rules and settings
Which map does Quarky.net run?
Quarky.net runs a procedural map of size 3,000 with seed 50000, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Quarky.net?
The name Quarky.net does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Quarky.net run?
Rust network protocol 2635 and build 168909 on Linux is what Quarky.net runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Quarky.net online, and how reliable is it?
Quarky.net is down just now; the last sighting was 4 days 4 hours ago. 7 of 168 hours up over the last 7 full days, which is 4%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Quarky.net located?
No region is published by Quarky.net. Rust Heatmap shows the location a server states. It does not look up the machine's location. 202.36.95.44:22485 is its address.
Tags
Which Rust Heatmap lists and filters include Quarky.net?
These Rust Heatmap lists include Quarky.net: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Quarky.net mean?
These are the tags Quarky.net publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): Slot count: 20; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Quarky.net?
Press F1 in Rust to open the console, then enter client.connect 202.36.95.44:22485. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.