live-city
Offline 202.36.95.195:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 14:01 UTC25d ago | 1° | – | running | 1 |
| Tue 15 Sep, 16:07 UTC43d ago | 1° | held half | 17.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on live-city?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on live-city?
The record of live-city's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 25 days 4 hours ago.
Player counts
How busy is live-city?
The last time live-city was seen was 22 days 21 hours ago, and it is offline now.
How does live-city rank against other Rust servers?
The top 61% of ranked servers includes live-city, at #13,772 for player hours over the last seven days.
Map and rules
Which map does live-city run?
The map on live-city is procedural, size 3,000 with seed 321425, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on live-city?
No gather rate appears in the name live-city. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does live-city run?
The build on live-city is Rust network protocol 2634 and build 166652, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is live-city online, and how reliable is it?
Last seen 22 days 21 hours ago, live-city is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 15 September 2026.
Where is live-city located?
Nothing about a region comes from live-city. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 202.36.95.195:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include live-city?
Modded Rust servers, by live population are the Rust Heatmap lists that live-city fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on live-city mean?
These are the tags live-city publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp125 (Max players): Slot count: 125; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join live-city?
Press F1 in Rust to open the console, then enter client.connect 202.36.95.195:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.