Rust HeatmapInfrared · players
IR live Players77,657 Servers11,837 Warm3,729 Fresh wipes · 3h257 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 15° now Linear · 0–200° · slots

【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉

Online EA 202.189.23.105:40000 checked 14m ago

monthly wipes moddedoxidepvesoftcore
Sp1 · players now 15/ 200
8% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 18°
Tue 15:00flare: a wipe in that hourThu 12:00
13
7-day average
peak 20
#813
rank
top 4% · #66 in EA
27d ago
last wipe
monthly schedule
7d 4h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 14m ago

Li2Players

AveragePeak
0510152015:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Li3Server performance

02040608015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 12% in EA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

18
wipe-day peak
players, last three wipes

Coming wipes

7d 4h
Thu 5 Nov, 19:00 UTC
FW
35d 4h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 13 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:07 UTC27d ago 18 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

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LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉?

The average peak across its recent wipes is 18 players. 13 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉?

A single monthly wipe, the force wipe, is all 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 27 days 7 hours ago the server made the world it is on now. The tags list one wipe a month.

Player counts

How busy is 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉?

Of 200 slots on 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉, 15 are in use right now. Averaged over the past week: 13 players, peaking at 20. Its busiest point in the last 48 hours was 02:00 UTC, averaging 17 players.

How does 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 rank against other Rust servers?

Seven-day player hours place 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 at #813, in the top 4% of ranked servers; within Asia it is #66.

Settings and rules

Which map does 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 run?

【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 runs a procedural map of size 4,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉?

The name 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 does not specify a gather rate. A maximum of 20 players is allowed per group. softcore is the game mode, Facepunch's softer mode: you keep some of what you had. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 run?

Rust network protocol 2635 and build 168909 is the build 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 online, and how reliable is it?

Online now: 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉. Its reported uptime dates the last restart to about 6 days 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 located?

In Asia, 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 lists itself with the EA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 202.189.23.105:40000.

Does 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 run smoothly?

The last 48 hours brought an average of 67 server fps and a floor of 57. Entities peaked at 143,069, counting buildings, deployables and all the rest of the world. Memory use reached 5,233 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉?

These Rust Heatmap lists include 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉: Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Asia; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average brings it up.

What do the server tags on 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 mean?

These are the tags 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉 publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): The slot count is 200; ts20 (Group limit): Teams cap at 20; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^s (Softcore): Softcore mode from Facepunch: on death you keep part of your inventory; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EA (East Asia): East Asia is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join 【soul】PVE/10倍废/萌新养老/玩法齐全/死亡不掉?

Enter client.connect 202.189.23.105:40000 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^s,EA,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp200
Max players The slot count is 200.
ts20
Group limit Teams cap at 20.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^s
Softcore Softcore mode from Facepunch: on death you keep part of your inventory.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

EA
East Asia East Asia is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.