Oil Trainer - Local Development
Offline 2.59.158.100:28015 checked 30d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Oil Trainer - Local Development?
Its rhythm cannot yet be told: too few of Oil Trainer - Local Development's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 30 days 3 hours ago.
Population
How busy is Oil Trainer - Local Development?
Oil Trainer - Local Development went quiet 30 days 3 hours ago and is offline right now.
How does Oil Trainer - Local Development rank against other Rust servers?
Ranked #16,965 on seven-day player hours, Oil Trainer - Local Development is in the top 72% of all ranked servers.
Rules and settings
Which map does Oil Trainer - Local Development run?
A procedural map, generated by the game, runs on Oil Trainer - Local Development.
What are the rules and settings on Oil Trainer - Local Development?
A gather rate is not given in the name Oil Trainer - Local Development. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Oil Trainer - Local Development run?
Rust network protocol 2633 and build 165217 on Windows is what Oil Trainer - Local Development runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Oil Trainer - Local Development online, and how reliable is it?
Last seen 30 days 3 hours ago, Oil Trainer - Local Development is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 27 September 2026.
Where is Oil Trainer - Local Development located?
No region is published by Oil Trainer - Local Development. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 2.59.158.100:28015.
Tags
Which Rust Heatmap lists and filters include Oil Trainer - Local Development?
These Rust Heatmap lists include Oil Trainer - Local Development: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Oil Trainer - Local Development mean?
These are the tags Oil Trainer - Local Development publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp6 (Max players): This server has 6 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Oil Trainer - Local Development?
To join by console, open it with F1 in Rust and enter client.connect 2.59.158.100:28015. Or press Launch Rust on this page, which connects you through Steam.