RandomRaids local test
Offline 2.58.66.249:28115 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RandomRaids local test?
RandomRaids local test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 9 days 10 hours ago.
Player counts
How busy is RandomRaids local test?
RandomRaids local test went quiet 6 days 14 hours ago and is offline right now. Averaged over the past week: 0 players.
How does RandomRaids local test rank against other Rust servers?
Ranked #15,369 on seven-day player hours, RandomRaids local test is in the top 70% of all ranked servers.
Settings and rules
Which map does RandomRaids local test run?
A procedural map, generated by the game, runs on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
No gather rate appears in the name RandomRaids local test. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RandomRaids local test run?
The build on RandomRaids local test is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RandomRaids local test online, and how reliable is it?
Offline at the moment: RandomRaids local test was last seen 6 days 14 hours ago. It was up 0 of 120 hours across the last 5 full days, or 0% of the time. Rust Heatmap has had it on record since 21 October 2026.
Where is RandomRaids local test located?
A region is not published for RandomRaids local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 2.58.66.249:28115.
Lists and filters
Which Rust Heatmap lists and filters include RandomRaids local test?
The Rust Heatmap lists that RandomRaids local test fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join RandomRaids local test?
Press F1 in Rust to open the console, then enter client.connect 2.58.66.249:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.