Rust HeatmapInfrared · players
IR live Players34,643 Servers11,595 Warm2,837 Fresh wipes · 3h63 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Public Dev Server

Offline 2.31.5.191:28015 checked 25d ago

moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,915
rank
top 69%
25d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 25d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:14 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 158 on average
48 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 114 on average
57 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
29 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
12 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Public Dev Server?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Public Dev Server?

The record of Public Dev Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 19 hours ago.

Population

How busy is Public Dev Server?

The last time Public Dev Server was seen was 25 days 19 hours ago, and it is offline now.

How does Public Dev Server rank against other Rust servers?

Player hours over seven days put Public Dev Server at #15,915, in the top 69% of ranked servers.

Rules and settings

Which map does Public Dev Server run?

The game generates the procedural map on Public Dev Server.

What are the rules and settings on Public Dev Server?

A gather rate is not given in the name Public Dev Server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Public Dev Server run?

Rust network protocol 2634 and build 166586 on Linux is what Public Dev Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Public Dev Server online, and how reliable is it?

Public Dev Server is down just now; the last sighting was 25 days 19 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 2 October 2026.

Where is Public Dev Server located?

Nothing about a region comes from Public Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 2.31.5.191:28015.

Lists and filters

Which Rust Heatmap lists and filters include Public Dev Server?

These Rust Heatmap lists include Public Dev Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Public Dev Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166586 (Build): This build is 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Public Dev Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Public Dev Server?

Press F1 in Rust to open the console, then enter client.connect 2.31.5.191:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166586
Build This build is 166586.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.