Rust HeatmapInfrared · players
IR live Players42,149 Servers11,631 Warm3,041 Fresh wipes · 3h96 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Staging Dev Server

Offline 2.31.115.187:28015 checked 15h ago

moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 14:00flare: a wipe in that hourTue 16:00
0
7-day average
peak –
#15,400
rank
top 69%
15h ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 15h ago

Li2Players

AveragePeak
0123414:0015:0016:00

Hourly average and peak, UTC.

Li3Server performance

010020030040014:0015:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:58 UTC16h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
124 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
127 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
131 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
57 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
32 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Staging Dev Server?

Staging Dev Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 hours ago.

Player counts

How busy is Staging Dev Server?

Staging Dev Server went quiet 15 hours ago and is offline right now. The average across the last seven days is 0 players.

How does Staging Dev Server rank against other Rust servers?

The top 69% of ranked servers includes Staging Dev Server, at #15,400 for player hours over the last seven days.

Map and rules

Which map does Staging Dev Server run?

The map on Staging Dev Server is procedural, size 3,000 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Staging Dev Server?

A gather rate is not given in the name Staging Dev Server. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Staging Dev Server run?

The build on Staging Dev Server is Rust network protocol 2635 and build 169364, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Staging Dev Server online, and how reliable is it?

Staging Dev Server is down just now; the last sighting was 15 hours ago. Rust Heatmap has had it on record since 27 October 2026.

Where is Staging Dev Server located?

A region is not published for Staging Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 2.31.115.187:28015.

Does Staging Dev Server run smoothly?

The last 48 hours brought an average of 254 server fps and a floor of 253. The world held as many as 44,000 entities, buildings and deployables included. Memory use reached 1,482 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Staging Dev Server?

These Rust Heatmap lists include Staging Dev Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on Staging Dev Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169364 (Build): Build 169364; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Staging Dev Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Staging Dev Server?

Press F1 in Rust to open the console, then enter client.connect 2.31.115.187:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169364,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs169364
Build Build 169364.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.