Staging Dev Server
Offline 2.31.115.187:28015 checked 15h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 14:58 UTC16h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Staging Dev Server?
Staging Dev Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 15 hours ago.
Player counts
How busy is Staging Dev Server?
Staging Dev Server went quiet 15 hours ago and is offline right now. The average across the last seven days is 0 players.
How does Staging Dev Server rank against other Rust servers?
The top 69% of ranked servers includes Staging Dev Server, at #15,400 for player hours over the last seven days.
Map and rules
Which map does Staging Dev Server run?
The map on Staging Dev Server is procedural, size 3,000 with seed 12345, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Staging Dev Server?
A gather rate is not given in the name Staging Dev Server. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Staging Dev Server run?
The build on Staging Dev Server is Rust network protocol 2635 and build 169364, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Staging Dev Server online, and how reliable is it?
Staging Dev Server is down just now; the last sighting was 15 hours ago. Rust Heatmap has had it on record since 27 October 2026.
Where is Staging Dev Server located?
A region is not published for Staging Dev Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 2.31.115.187:28015.
Does Staging Dev Server run smoothly?
The last 48 hours brought an average of 254 server fps and a floor of 253. The world held as many as 44,000 entities, buildings and deployables included. Memory use reached 1,482 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Staging Dev Server?
These Rust Heatmap lists include Staging Dev Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Staging Dev Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169364 (Build): Build 169364; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Staging Dev Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Staging Dev Server?
Press F1 in Rust to open the console, then enter client.connect 2.31.115.187:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.