AR_chebaldo | DEV
Offline 2.27.44.73:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on AR_chebaldo | DEV?
AR_chebaldo | DEV has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 22 hours ago.
Player counts
How busy is AR_chebaldo | DEV?
Last seen 24 days 19 hours ago, AR_chebaldo | DEV is offline at the moment.
How does AR_chebaldo | DEV rank against other Rust servers?
Player hours over seven days put AR_chebaldo | DEV at #15,958, in the top 70% of ranked servers.
Rules and settings
Which map does AR_chebaldo | DEV run?
The game generates the procedural map on AR_chebaldo | DEV.
What are the rules and settings on AR_chebaldo | DEV?
No gather rate appears in the name AR_chebaldo | DEV. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does AR_chebaldo | DEV run?
Rust network protocol 2634 and build 166652 is the build AR_chebaldo | DEV runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is AR_chebaldo | DEV online, and how reliable is it?
AR_chebaldo | DEV is down just now; the last sighting was 24 days 19 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 2 October 2026.
Where is AR_chebaldo | DEV located?
A region is not published for AR_chebaldo | DEV. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 2.27.44.73:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include AR_chebaldo | DEV?
The Rust Heatmap lists that AR_chebaldo | DEV fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on AR_chebaldo | DEV mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): Slot count: 20; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags AR_chebaldo | DEV publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join AR_chebaldo | DEV?
Enter client.connect 2.27.44.73:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.