TroubleChute
Offline 2.27.243.149:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 12:45 UTC21d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TroubleChute?
The record of TroubleChute's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 21 days 4 hours ago the server made the world it is on now.
Player counts
How busy is TroubleChute?
Last seen 2 days 3 hours ago, TroubleChute is offline at the moment. Averaged over the past week: 0 players.
How does TroubleChute rank against other Rust servers?
The top 70% of ranked servers includes TroubleChute, at #15,366 for player hours over the last seven days.
Map and rules
Which map does TroubleChute run?
TroubleChute runs a procedural map, which the game generates.
What are the rules and settings on TroubleChute?
A gather rate is not given in the name TroubleChute. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does TroubleChute run?
Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TroubleChute online, and how reliable is it?
Offline at the moment: TroubleChute was last seen 2 days 3 hours ago. It was up 1 of 168 hours across the last 7 full days, or 1% of the time. It first appears in Rust Heatmap records on 29 September 2026.
Where is TroubleChute located?
No region is published by TroubleChute. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 2.27.243.149:28015.
Tags
Which Rust Heatmap lists and filters include TroubleChute?
The Rust Heatmap lists that TroubleChute fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join TroubleChute?
To join by console, open it with F1 in Rust and enter client.connect 2.27.243.149:28015. Or press Launch Rust on this page, which connects you through Steam.