Local Test Server
Online 2.135.124.80:28015 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local Test Server?
Its rhythm cannot yet be told: too few of Local Test Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 21 days 3 hours ago.
Population
How busy is Local Test Server?
The current population of Local Test Server is 1, against 15 slots. Averaged over the past week: 1 players, peaking at 1. Look at 13:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Local Test Server rank against other Rust servers?
Player hours over seven days put Local Test Server at #8,064, in the top 37% of ranked servers.
Settings and rules
Which map does Local Test Server run?
The map on Local Test Server is procedural, size 3,750 with seed 12345, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Local Test Server?
The name Local Test Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Local Test Server run?
The build on Local Test Server is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Local Test Server online, and how reliable is it?
Online now: Local Test Server. The uptime it reports puts the last restart at about 3 hours ago. It was up 15 of 168 hours across the last 7 full days, or 9% of the time. The first record of it on Rust Heatmap is 17 October 2026.
Where is Local Test Server located?
A region is not published for Local Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 2.135.124.80:28015 is its address.
Does Local Test Server run smoothly?
Average server fps over the last 48 hours was 125; it never dropped below 110. Entities peaked at 80,174, counting buildings, deployables and all the rest of the world. Memory use reached 1,677 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Local Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Local Test Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp15 (Max players): This server has 15 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Test Server?
To join by console, open it with F1 in Rust and enter client.connect 2.135.124.80:28015. Or press Launch Rust on this page, which connects you through Steam.