Local Test Server
Offline 2.134.73.108:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:37 UTC23d ago | 1° | – | running | 0 |
| Fri 2 Oct, 17:24 UTC25d ago | 1° | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Local Test Server?
At their busiest, its recent wipes averaged 1 players. 2 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Local Test Server?
Local Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 20 hours ago.
Player counts
How busy is Local Test Server?
The last time Local Test Server was seen was 23 days 16 hours ago, and it is offline now.
How does Local Test Server rank against other Rust servers?
Player hours over seven days put Local Test Server at #16,001, in the top 71% of ranked servers.
Rules and settings
Which map does Local Test Server run?
The map on Local Test Server is procedural, size 2,000 with seed 12345, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Local Test Server?
The name Local Test Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Local Test Server run?
The build on Local Test Server is Rust network protocol 2634 and build 166586, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local Test Server online, and how reliable is it?
Offline at the moment: Local Test Server was last seen 23 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is Local Test Server located?
A region is not published for Local Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 2.134.73.108:28015.
Tags
Which Rust Heatmap lists and filters include Local Test Server?
These Rust Heatmap lists include Local Test Server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
These are the tags Local Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp15 (Max players): This server has 15 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): This build is 166586; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Test Server?
Enter client.connect 2.134.73.108:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.