HyperRev Rust Development | No EAC
Offline 2.105.204.150:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC25d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on HyperRev Rust Development | No EAC?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on HyperRev Rust Development | No EAC?
Its rhythm cannot yet be told: too few of HyperRev Rust Development | No EAC's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 6 hours ago.
Population
How busy is HyperRev Rust Development | No EAC?
Last seen 10 days 6 hours ago, HyperRev Rust Development | No EAC is offline at the moment.
How does HyperRev Rust Development | No EAC rank against other Rust servers?
Player hours over seven days put HyperRev Rust Development | No EAC at #15,255, in the top 70% of ranked servers.
Settings and rules
Which map does HyperRev Rust Development | No EAC run?
The game generates the procedural map on HyperRev Rust Development | No EAC.
What are the rules and settings on HyperRev Rust Development | No EAC?
The name HyperRev Rust Development | No EAC does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does HyperRev Rust Development | No EAC run?
Rust network protocol 2634 and build 167584 on Linux is what HyperRev Rust Development | No EAC runs. To join, your game must match the protocol; Steam handles the update.
Is HyperRev Rust Development | No EAC online, and how reliable is it?
Last seen 10 days 6 hours ago, HyperRev Rust Development | No EAC is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is HyperRev Rust Development | No EAC located?
No region is published by HyperRev Rust Development | No EAC. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 2.105.204.150:28015.
Tags
Which Rust Heatmap lists and filters include HyperRev Rust Development | No EAC?
The Rust Heatmap lists that HyperRev Rust Development | No EAC fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on HyperRev Rust Development | No EAC mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags HyperRev Rust Development | No EAC publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join HyperRev Rust Development | No EAC?
Enter client.connect 2.105.204.150:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.