rust-roaming-mobs dev
Offline 2.100.241.106:28025 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:20 UTC13d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on rust-roaming-mobs dev?
Its recent wipes drew an average peak of 1 players. 6 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on rust-roaming-mobs dev?
rust-roaming-mobs dev has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 13 days ago.
Population
How busy is rust-roaming-mobs dev?
rust-roaming-mobs dev went quiet 10 days 20 hours ago and is offline right now.
How does rust-roaming-mobs dev rank against other Rust servers?
Player hours over seven days put rust-roaming-mobs dev at #15,224, in the top 70% of ranked servers.
Settings and rules
Which map does rust-roaming-mobs dev run?
A procedural map, generated by the game, runs on rust-roaming-mobs dev.
What are the rules and settings on rust-roaming-mobs dev?
The name rust-roaming-mobs dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does rust-roaming-mobs dev run?
Rust network protocol 2634 and build 167781 is the build rust-roaming-mobs dev runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is rust-roaming-mobs dev online, and how reliable is it?
rust-roaming-mobs dev is down just now; the last sighting was 10 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 6 October 2026.
Where is rust-roaming-mobs dev located?
Nothing about a region comes from rust-roaming-mobs dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. 2.100.241.106:28025 is its address.
Tags
Which Rust Heatmap lists and filters include rust-roaming-mobs dev?
These Rust Heatmap lists include rust-roaming-mobs dev: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on rust-roaming-mobs dev mean?
The game's server browser reads the tags rust-roaming-mobs dev publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join rust-roaming-mobs dev?
Enter client.connect 2.100.241.106:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.