Rust HeatmapInfrared · players
IR live Players99,188 Servers11,854 Warm3,861 Fresh wipes · 3h532 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Benchmark Dev

Offline 199.47.146.194:27016 checked 8d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,405
rank
top 69%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 8d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC25d ago 2 – running 0
Sat 3 Oct, 02:14 UTC26d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW28d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
81 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
144 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
55 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 91 on average
141 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
347 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Benchmark Dev?

Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 2 hours in.

What is the wipe schedule on Benchmark Dev?

Wipes come at irregular times on Benchmark Dev, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 25 days 17 hours ago the server made the world it is on now.

Player counts

How busy is Benchmark Dev?

Last seen 8 days 20 hours ago, Benchmark Dev is offline at the moment.

How does Benchmark Dev rank against other Rust servers?

Ranked #15,405 on seven-day player hours, Benchmark Dev is in the top 69% of all ranked servers.

Settings and rules

Which map does Benchmark Dev run?

Benchmark Dev runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on Benchmark Dev?

The name Benchmark Dev does not specify a gather rate. A maximum of 200 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Benchmark Dev run?

Rust network protocol 2634 and build 166652 on Linux is what Benchmark Dev runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Benchmark Dev online, and how reliable is it?

Last seen 8 days 20 hours ago, Benchmark Dev is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Benchmark Dev located?

A region is not published for Benchmark Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 199.47.146.194:27016.

Lists and filters

Which Rust Heatmap lists and filters include Benchmark Dev?

Modded Rust servers, by live population are the Rust Heatmap lists that Benchmark Dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Benchmark Dev mean?

gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts200 (Group limit): A team holds no more than 200; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Benchmark Dev publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Benchmark Dev?

Press F1 in Rust to open the console, then enter client.connect 199.47.146.194:27016. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://cynic-hosting.com.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts200
Group limit A team holds no more than 200.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.