Benchmark Dev
Offline 199.47.146.194:27016 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC25d ago | 2° | – | running | 0 |
| Sat 3 Oct, 02:14 UTC26d ago | 2° | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTC FW28d ago | 2° | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Benchmark Dev?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 2 hours in.
What is the wipe schedule on Benchmark Dev?
Wipes come at irregular times on Benchmark Dev, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 25 days 17 hours ago the server made the world it is on now.
Player counts
How busy is Benchmark Dev?
Last seen 8 days 20 hours ago, Benchmark Dev is offline at the moment.
How does Benchmark Dev rank against other Rust servers?
Ranked #15,405 on seven-day player hours, Benchmark Dev is in the top 69% of all ranked servers.
Settings and rules
Which map does Benchmark Dev run?
Benchmark Dev runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on Benchmark Dev?
The name Benchmark Dev does not specify a gather rate. A maximum of 200 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Benchmark Dev run?
Rust network protocol 2634 and build 166652 on Linux is what Benchmark Dev runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Benchmark Dev online, and how reliable is it?
Last seen 8 days 20 hours ago, Benchmark Dev is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Benchmark Dev located?
A region is not published for Benchmark Dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 199.47.146.194:27016.
Lists and filters
Which Rust Heatmap lists and filters include Benchmark Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that Benchmark Dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Benchmark Dev mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts200 (Group limit): A team holds no more than 200; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Benchmark Dev publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Benchmark Dev?
Press F1 in Rust to open the console, then enter client.connect 199.47.146.194:27016. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://cynic-hosting.com.