Rust HeatmapInfrared · players
IR live Players55,890 Servers11,751 Warm3,402 Fresh wipes · 3h132 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online NA 198.96.88.252:28080 checked 10m ago

monthly wipes moddedoxidepve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 00:00flare: a wipe in that hourWed 21:00
0
7-day average
peak 4
#8,526
rank
top 38% · #1205 in NA
26d ago
last wipe
monthly schedule
7d 19h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Li3Server performance

05010015020000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

2
wipe-day peak
players, last three wipes

Coming wipes

7d 19h
Thu 5 Nov, 19:00 UTC
FW
35d 19h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 51 on average
55 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
35 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps
NA · groups of 14+ · monthly · 34 on average
39 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
NA · no group limit · 1x · monthly · 31 on average
76 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
NA · groups of 20+ · monthly · 25 on average
35 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing
NA · groups of 8+ · monthly · 12 on average
16 / 200

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The average peak across its recent wipes is 2 players. 13 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Once a month, with the force wipe, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 26 days 3 hours ago the server made the world it is on now. The tags list one wipe a month.

Player counts

How busy is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

The current population of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is 0, against 50 slots. A seven-day average of 0 players, with a peak of 4.

How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?

Top 38% of ranked servers and #1,205 in North America: that is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | at #8,526 for player hours over seven days.

Settings and rules

Which map does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?

The map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is procedural, size 4,096 with seed 481981, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

A gather rate is not given in the name [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Groups can contain up to 8 players, the default in the game. roleplay is the game mode, rules for roleplay, with towns and jobs. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?

The build on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is Rust network protocol 2634 and build 166586, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?

Right now [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | shows as online. Its reported uptime dates the last restart to about 34 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?

In North America, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 198.96.88.252:28080.

Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run smoothly?

Average server fps over the last 48 hours was 74; it never dropped below 47. The world held as many as 97,374 entities, buildings and deployables included. At its peak it held 9,550 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap are the Rust Heatmap lists that [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | fits. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?

The game's server browser reads the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): No player fighting here: the world is the danger; ^r (Roleplay): This server runs roleplay; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Enter client.connect 198.96.88.252:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, run the same version: game protocol 2634.
cs166586
Build The game build here is 166586.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Gameplay

^p
PvE No player fighting here: the world is the danger.
^r
Roleplay This server runs roleplay.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.