[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Online NA 198.96.88.252:28080 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 38% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 20:06 UTC26d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The average peak across its recent wipes is 2 players. 13 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Once a month, with the force wipe, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 26 days 3 hours ago the server made the world it is on now. The tags list one wipe a month.
Player counts
How busy is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
The current population of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is 0, against 50 slots. A seven-day average of 0 players, with a peak of 4.
How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?
Top 38% of ranked servers and #1,205 in North America: that is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | at #8,526 for player hours over seven days.
Settings and rules
Which map does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
The map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is procedural, size 4,096 with seed 481981, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
A gather rate is not given in the name [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Groups can contain up to 8 players, the default in the game. roleplay is the game mode, rules for roleplay, with towns and jobs. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
The build on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is Rust network protocol 2634 and build 166586, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?
Right now [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | shows as online. Its reported uptime dates the last restart to about 34 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?
In North America, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 198.96.88.252:28080.
Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run smoothly?
Average server fps over the last 48 hours was 74; it never dropped below 47. The world held as many as 97,374 entities, buildings and deployables included. At its peak it held 9,550 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Rust roleplay servers, Rust servers with zombies in the name, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap are the Rust Heatmap lists that [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | fits. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?
The game's server browser reads the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166586 (Build): The game build here is 166586; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): No player fighting here: the world is the danger; ^r (Roleplay): This server runs roleplay; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Enter client.connect 198.96.88.252:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
