Phool's Gold
Online 198.73.57.166:28035 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Phool's Gold?
Phool's Gold has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 54 days ago.
Player counts
How busy is Phool's Gold?
The current population of Phool's Gold is 0, against 30 slots. The average across the last seven days is 0 players.
How does Phool's Gold rank against other Rust servers?
Player hours over seven days put Phool's Gold at #15,373, in the top 69% of ranked servers.
Map and rules
Which map does Phool's Gold run?
Phool's Gold runs a procedural map of size 4,500 with seed 648252, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Phool's Gold?
No gather rate appears in the name Phool's Gold. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Phool's Gold run?
The build on Phool's Gold is Rust network protocol 2633 and build 163207, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Phool's Gold online, and how reliable is it?
The server is up at the moment: Phool's Gold is online. The uptime it reports puts the last restart at about 13 days 4 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is Phool's Gold located?
A region is not published for Phool's Gold. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 198.73.57.166:28035 is its address.
Does Phool's Gold run smoothly?
The last 48 hours brought an average of 92 server fps and a floor of 75. Entities peaked at 118,736, counting buildings, deployables and all the rest of the world. Memory use reached 6,118 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Phool's Gold?
Modded Rust servers, by live population are the Rust Heatmap lists that Phool's Gold fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Phool's Gold mean?
These are the tags Phool's Gold publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): The slot count is 30; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163207 (Build): This build is 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Phool's Gold?
Press F1 in Rust to open the console, then enter client.connect 198.73.57.166:28035. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.