Studio V
Online 198.73.57.134:28025 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Studio V?
Studio V has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 83 days 1 hours ago the server made the world it is on now.
Player counts
How busy is Studio V?
Studio V currently has 0 of its 30 slots filled. The average across the last seven days is 0 players.
How does Studio V rank against other Rust servers?
Player hours over seven days put Studio V at #15,326, in the top 69% of ranked servers.
Map and rules
Which map does Studio V run?
Studio V runs a procedural map of size 5,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Studio V?
A gather rate is not given in the name Studio V. The group limit is 12 players. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Studio V run?
The build on Studio V is Rust network protocol 2632 and build 160450, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Studio V online, and how reliable is it?
Online now: Studio V. Its reported uptime dates the last restart to about 27 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Studio V located?
Nothing about a region comes from Studio V. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 198.73.57.134:28025 is its address.
Does Studio V run smoothly?
The last 48 hours brought an average of 109 server fps and a floor of 86. Entities peaked at 44,999, counting buildings, deployables and all the rest of the world. The highest memory use was 3,869 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Studio V?
The Rust Heatmap lists that Studio V fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Studio V mean?
The game's server browser reads the tags Studio V publishes: gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): This server has 30 slots; ts12 (Group limit): A team holds no more than 12; v2632 (Protocol): The server runs game protocol 2632, so your game has to match it; cs160450 (Build): This build is 160450; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Studio V?
Enter client.connect 198.73.57.134:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.