Brett's Rust Development Server
Offline 198.182.176.66:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Brett's Rust Development Server?
Its rhythm cannot yet be told: too few of Brett's Rust Development Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 23 hours ago the server made the world it is on now.
Player counts
How busy is Brett's Rust Development Server?
Brett's Rust Development Server went quiet 18 days 8 hours ago and is offline right now.
How does Brett's Rust Development Server rank against other Rust servers?
Ranked #15,865 on seven-day player hours, Brett's Rust Development Server is in the top 72% of all ranked servers.
Rules and settings
Which map does Brett's Rust Development Server run?
Brett's Rust Development Server runs a procedural map, which the game generates.
What are the rules and settings on Brett's Rust Development Server?
No gather rate appears in the name Brett's Rust Development Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Brett's Rust Development Server run?
The build on Brett's Rust Development Server is Rust network protocol 2634 and build 166494, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Brett's Rust Development Server online, and how reliable is it?
Last seen 18 days 8 hours ago, Brett's Rust Development Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 10 October 2026.
Where is Brett's Rust Development Server located?
A region is not published for Brett's Rust Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 198.182.176.66:28015.
Tags
Which Rust Heatmap lists and filters include Brett's Rust Development Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Brett's Rust Development Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Brett's Rust Development Server mean?
The game's server browser reads the tags Brett's Rust Development Server publishes: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Brett's Rust Development Server?
Enter client.connect 198.182.176.66:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.