pllm-test-1
Offline 198.13.252.12:28115 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on pllm-test-1?
Its rhythm cannot yet be told: too few of pllm-test-1's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 16 days 6 hours ago.
Player counts
How busy is pllm-test-1?
Last seen 16 days 6 hours ago, pllm-test-1 is offline at the moment.
How does pllm-test-1 rank against other Rust servers?
Ranked #15,427 on seven-day player hours, pllm-test-1 is in the top 71% of all ranked servers.
Map and rules
Which map does pllm-test-1 run?
pllm-test-1 runs a procedural map, which the game generates.
What are the rules and settings on pllm-test-1?
No gather rate appears in the name pllm-test-1. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does pllm-test-1 run?
Rust network protocol 2634 and build 167584 is the build pllm-test-1 runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is pllm-test-1 online, and how reliable is it?
pllm-test-1 is down just now; the last sighting was 16 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 October 2026.
Where is pllm-test-1 located?
A region is not published for pllm-test-1. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 198.13.252.12:28115.
Tags
Which Rust Heatmap lists and filters include pllm-test-1?
The Rust Heatmap lists that pllm-test-1 fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on pllm-test-1 mean?
The game's server browser reads the tags pllm-test-1 publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join pllm-test-1?
To join by console, open it with F1 in Rust and enter client.connect 198.13.252.12:28115. Or press Launch Rust on this page, which connects you through Steam.