Rust HeatmapInfrared · players
IR live Players102,455 Servers11,892 Warm3,980 Fresh wipes · 3h459 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–5° · slots

Brett's Rust Development Server

Offline 198.102.229.191:28015 checked 19d ago

moddedoxide
Sp1 · players now 0/ 5
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,863
rank
top 72%
27d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 19d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
113 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
188 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
72 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 90 on average
208 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
349 / 350

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Brett's Rust Development Server?

Its rhythm cannot yet be told: too few of Brett's Rust Development Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 18 hours ago.

Player counts

How busy is Brett's Rust Development Server?

Brett's Rust Development Server went quiet 19 days 4 hours ago and is offline right now.

How does Brett's Rust Development Server rank against other Rust servers?

The top 72% of ranked servers includes Brett's Rust Development Server, at #15,863 for player hours over the last seven days.

Map and rules

Which map does Brett's Rust Development Server run?

A procedural map, generated by the game, runs on Brett's Rust Development Server.

What are the rules and settings on Brett's Rust Development Server?

The name Brett's Rust Development Server does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Brett's Rust Development Server run?

The build on Brett's Rust Development Server is Rust network protocol 2634 and build 166494, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Brett's Rust Development Server online, and how reliable is it?

Brett's Rust Development Server is down just now; the last sighting was 19 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 10 October 2026.

Where is Brett's Rust Development Server located?

Nothing about a region comes from Brett's Rust Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 198.102.229.191:28015.

Lists and filters

Which Rust Heatmap lists and filters include Brett's Rust Development Server?

These Rust Heatmap lists include Brett's Rust Development Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on Brett's Rust Development Server mean?

The game's server browser reads the tags Brett's Rust Development Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Brett's Rust Development Server?

To join by console, open it with F1 in Rust and enter client.connect 198.102.229.191:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp5
Max players Slot count: 5.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166494
Build The game build here is 166494.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.