(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW25d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on (Wunders) Dev & Testing?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on (Wunders) Dev & Testing?
Once a month, with the force wipe, (Wunders) Dev & Testing wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 25 days 23 hours ago.
Player counts
How busy is (Wunders) Dev & Testing?
The current population of (Wunders) Dev & Testing is 0, against 25 slots. Averaged over the past week: 0 players.
How does (Wunders) Dev & Testing rank against other Rust servers?
Ranked #15,400 on seven-day player hours, (Wunders) Dev & Testing is in the top 69% of all ranked servers.
Settings and rules
Which map does (Wunders) Dev & Testing run?
(Wunders) Dev & Testing runs a procedural map of size 2,500 with seed 1234567, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on (Wunders) Dev & Testing?
A gather rate is not given in the name (Wunders) Dev & Testing. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does (Wunders) Dev & Testing run?
The build on (Wunders) Dev & Testing is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is (Wunders) Dev & Testing online, and how reliable is it?
The server is up at the moment: (Wunders) Dev & Testing is online. About 4 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is (Wunders) Dev & Testing located?
Nothing about a region comes from (Wunders) Dev & Testing. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 195.201.167.33:28025.
Does (Wunders) Dev & Testing run smoothly?
Average server fps over the last 48 hours was 236; it never dropped below 228. Buildings, deployables and the rest of the world came to as much as 33,012 entities. At its peak it held 1,490 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include (Wunders) Dev & Testing?
These Rust Heatmap lists include (Wunders) Dev & Testing: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on (Wunders) Dev & Testing mean?
These are the tags (Wunders) Dev & Testing publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp25 (Max players): Slot count: 25; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join (Wunders) Dev & Testing?
Press F1 in Rust to open the console, then enter client.connect 195.201.167.33:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.