Sperrzone Staging Test
Offline 195.201.109.240:28035 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC35d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Sperrzone Staging Test?
At their busiest, its recent wipes averaged 2 players. 2 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Sperrzone Staging Test?
Sperrzone Staging Test has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 34 days 23 hours ago.
Player counts
How busy is Sperrzone Staging Test?
Sperrzone Staging Test went quiet 34 days 18 hours ago and is offline right now.
How does Sperrzone Staging Test rank against other Rust servers?
Player hours over seven days put Sperrzone Staging Test at #15,709, in the top 71% of ranked servers.
Settings and rules
Which map does Sperrzone Staging Test run?
Sperrzone Staging Test runs a procedural map of size 3,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Sperrzone Staging Test?
A gather rate is not given in the name Sperrzone Staging Test. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Sperrzone Staging Test run?
Rust network protocol 2633 and build 165590 on Linux is what Sperrzone Staging Test runs. To join, your game must match the protocol; Steam handles the update.
Is Sperrzone Staging Test online, and how reliable is it?
Last seen 34 days 18 hours ago, Sperrzone Staging Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 24 September 2026.
Where is Sperrzone Staging Test located?
No region is published by Sperrzone Staging Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 195.201.109.240:28035 is its address.
Tags
Which Rust Heatmap lists and filters include Sperrzone Staging Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Sperrzone Staging Test fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Sperrzone Staging Test mean?
These are the tags Sperrzone Staging Test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165590 (Build): This build is 165590; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Sperrzone Staging Test?
Enter client.connect 195.201.109.240:28035 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. https://discord.com/invite/sperrzone is where its website is.
