CandyClub DUO|2X|LOOT+ 28.10
Online EU 195.200.19.229:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 16% of all ranked servers, top 45% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 06:19 UTC, in 6d 7h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 06:19 UTC16h ago | – | – | running | 1 |
| Fri 23 Oct, 04:27 UTC5d ago | 1° | held half | 5.1 days | 0 |
| Wed 21 Oct, 07:28 UTC7d ago | 1° | – | 1.9 days | 0 |
| Tue 20 Oct, 08:42 UTC8d ago | 1° | – | 0.9 days | 1 |
| Sat 17 Oct, 08:38 UTC11d ago | 1° | held half | 3 days | 1 |
| Thu 15 Oct, 10:01 UTC13d ago | 1° | – | 1.9 days | 1 |
| Wed 14 Oct, 07:14 UTC14d ago | 1° | – | 1.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on CandyClub DUO|2X|LOOT+ 28.10?
The average peak across its recent wipes is 1 players. 11 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on CandyClub DUO|2X|LOOT+ 28.10?
Its tag guides the prediction because CandyClub DUO|2X|LOOT+ 28.10's wipe record is too thin to confirm the schedule. Due on Wednesday 4 November at 06:19 UTC: the next wipe. The world it runs now dates from 16 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is CandyClub DUO|2X|LOOT+ 28.10?
The current population of CandyClub DUO|2X|LOOT+ 28.10 is 3, against 300 slots. The average across the last seven days is 1 players; the peak reached 3. Look at 10:00 UTC for the last 48 hours: that hour averaged 3 players.
How does CandyClub DUO|2X|LOOT+ 28.10 rank against other Rust servers?
Seven-day player hours place CandyClub DUO|2X|LOOT+ 28.10 at #3,541, in the top 16% of ranked servers; within Europe it is #1,313.
Map and rules
Which map does CandyClub DUO|2X|LOOT+ 28.10 run?
The map on CandyClub DUO|2X|LOOT+ 28.10 is procedural, size 1,000 with seed 10715, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on CandyClub DUO|2X|LOOT+ 28.10?
CandyClub DUO|2X|LOOT+ 28.10's name indicates a gather rate of 2x. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does CandyClub DUO|2X|LOOT+ 28.10 run?
The build on CandyClub DUO|2X|LOOT+ 28.10 is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is CandyClub DUO|2X|LOOT+ 28.10 online, and how reliable is it?
Right now CandyClub DUO|2X|LOOT+ 28.10 shows as online. The uptime it reports puts the last restart at about 14 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 11 October 2026.
Where is CandyClub DUO|2X|LOOT+ 28.10 located?
In Europe, CandyClub DUO|2X|LOOT+ 28.10 lists itself with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 195.200.19.229:28015 is its address.
Does CandyClub DUO|2X|LOOT+ 28.10 run smoothly?
The last 48 hours brought an average of 214 server fps and a floor of 146. The world held as many as 4,107 entities, buildings and deployables included. The highest memory use was 976 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include CandyClub DUO|2X|LOOT+ 28.10?
These Rust Heatmap lists include CandyClub DUO|2X|LOOT+ 28.10: Rust tutorial servers, 2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
What do the server tags on CandyClub DUO|2X|LOOT+ 28.10 mean?
The game's server browser reads the tags CandyClub DUO|2X|LOOT+ 28.10 publishes: gmvanilla (Game mode): Survival in vanilla form; mp300 (Max players): Slot count: 300; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^t (Tutorial on): The Facepunch tutorial is where new players can start on this server; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join CandyClub DUO|2X|LOOT+ 28.10?
To join by console, open it with F1 in Rust and enter client.connect 195.200.19.229:28015. Or press Launch Rust on this page, which connects you through Steam.
