IKS[211 Devblog]
Offline 195.189.98.120:27015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on IKS[211 Devblog]?
Its rhythm cannot yet be told: too few of IKS[211 Devblog]'s wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 19 hours ago.
Player counts
How busy is IKS[211 Devblog]?
Last seen 8 days 3 hours ago, IKS[211 Devblog] is offline at the moment.
How does IKS[211 Devblog] rank against other Rust servers?
Ranked #13,171 on seven-day player hours, IKS[211 Devblog] is in the top 59% of all ranked servers.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
A gather rate is not given in the name IKS[211 Devblog]. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. To join, your game must match the protocol; Steam handles the update.
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is down just now; the last sighting was 8 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is IKS[211 Devblog] located?
A region is not published for IKS[211 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 195.189.98.120:27015.
Lists and filters
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
The Rust Heatmap lists that IKS[211 Devblog] fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): The slot count is 10; v2164 (Protocol): The server runs game protocol 2164, so your game has to match it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; hb68d7370 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join IKS[211 Devblog]?
To join by console, open it with F1 in Rust and enter client.connect 195.189.98.120:27015. Or press Launch Rust on this page, which connects you through Steam.