Rust HeatmapInfrared · players
IR live Players34,993 Servers11,617 Warm2,836 Fresh wipes · 3h74 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Salty Test #2

Online 194.69.160.182:28025 checked 10m ago

moddedcarbon
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 07:00flare: a wipe in that hourThu 05:00
0
7-day average
peak 1
#11,229
rank
top 50%
resets
no wipes
5 new worlds this week: a reset every few hours, not a wipe schedule
–
next wipe
resets, no wipes
UTC checked 10m ago

Li2Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Li3Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Bx2World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:30 UTC4d ago – – – 0
Sat 24 Oct, 23:13 UTC4d ago – – – 0
Thu 22 Oct, 18:54 UTC6d ago – – – 0
Thu 22 Oct, 15:36 UTC6d ago – – – 0
Thu 22 Oct, 15:15 UTC6d ago – – – 1
Wed 21 Oct, 18:57 UTC7d ago – – – 1
Wed 21 Oct, 18:22 UTC7d ago – – – 1
Wed 21 Oct, 16:48 UTC7d ago – – – 1
Wed 21 Oct, 16:07 UTC7d ago – – – 0
Tue 20 Oct, 23:47 UTC8d ago – – – 1

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
CSL | EU Staging
EU · groups of 8+ · 24 on average
2 / 64
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10
EU · groups of 8+ · monthly · 2 on average
6 / 300
A Shockbyte Rust Server
groups of 8+ · 2 on average
0 / 40
Warriors
groups of 8+ · 2 on average
2 / 100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+
groups of 8+ · 1x · 2 on average
0 / 50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10
EU · groups of 8+ · monthly · 2 on average
0 / 300

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Salty Test #2?

Salty Test #2 has no wipe schedule: it starts a fresh world every few hours, and these are resets, not wipes.

Population

How busy is Salty Test #2?

The current population of Salty Test #2 is 0, against 20 slots. Averaged over the past week: 0 players, peaking at 1.

How does Salty Test #2 rank against other Rust servers?

Ranked #11,229 on seven-day player hours, Salty Test #2 is in the top 50% of all ranked servers.

Rules and settings

Which map does Salty Test #2 run?

The map on Salty Test #2 is procedural, size 4,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on Salty Test #2?

No gather rate appears in the name Salty Test #2. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Salty Test #2 run?

Rust network protocol 2635 and build 169075 on Linux is what Salty Test #2 runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Salty Test #2 online, and how reliable is it?

Online now: Salty Test #2. The uptime it reports puts the last restart at about 4 days 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 17 September 2026.

Where is Salty Test #2 located?

A region is not published for Salty Test #2. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 194.69.160.182:28025.

Does Salty Test #2 run smoothly?

It averaged 59 server fps over the last 48 hours, with a low of 43. The world held as many as 90,000 entities, buildings and deployables included. Memory use reached 4,483 MB at most. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Salty Test #2?

The Rust Heatmap lists that Salty Test #2 fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Salty Test #2 mean?

gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): This server has 20 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169075 (Build): This build is 169075; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags Salty Test #2 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Salty Test #2?

Enter client.connect 194.69.160.182:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs169075,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players This server has 20 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, run the same version: game protocol 2635.
cs169075
Build This build is 169075.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.